11/21/2023 0 Comments Wartales items![]() I think its likely max stats and the adaptive scaling systems that the game I think has is struggling with that. While its possible I dont think its the case that the table is completely the issue. i'm just wondering if the CE did something to the game's coding that make it laggy?Īny feedback would be great like. same level, 2nd map location opened, infact, my normal game save have more companions and more animals just less resources. then i went on to the save with, obviously cheats and basically almost max stats I lagged like hell. I get what you mean, but when i play normally without cheats. It said to use OpenGL but honestly I do not see the difference from another forum Um I don't think its the table or the cheat since base on the steam forums, the longer you play the game the laggier it gets, like opening the map and removing the fog of war, adding new recruits and new items in inventory (more memory is required from what I observed) ![]() but my save games are all laggy whether with or without using the cheats. When i start a new game to test it out, its not lagging at all. any way i can reduce the lag on the game? I put my armors and weapons to level 20 and now my game lags so much that it looks like its teleporting everywhere. If I change a skill when he receives it, it will change it in the class skill tree too and for everyone, but if I wait a day after obtaining the skill, only his skill changes.Īlso, anyone experiencing the game laggy is fk? At the end, I will have the bow and the sword. I change the sword in my inventory to a bow and then I can purchase the sword. I sell 2 of the 3 swords at the tavern and go out of town and let a day pass via the camp. (So he has no problem unequipping/equipping items) I noticed that it is possible to spend a day at camp will reset the item.Įxample: My technique for obtaining several different items from a single item: I convert 3 polearms from the inventory into a sword, I save and reload to convert them properly. Indeed, I only use this method with the items in the inventory. My speculation is that if you change pitchfork to a legendary sword, any refugee you fight will use that legendary weapon So if you change sword to polearm for example, the character can no longer unequip the "new" spear that stuck in the character that equip it. Any item you convert WILL become said itemĮvery single item A in that new save file will become item B, even on the one equip to your character. I think if you use what has been said in the other pages, you can do something cleanerĪight i've tested it, it seem this method has a drawback. PS2: This is a method created by a beginner who does not have a lot of skill on CE. I save and load the game and the spear transformed ![]() I choose here: "SwordLegendaryRuin" (18 letters). I search the ID of the weapon that I want and I check if the character number of this weapon ID is less than "PolearmCommonCivilian" (21 letters). In the game and in the inventory, I click on the weapon to change and I switch to CE with Alt+Tabįor this example, the selected weapon ID that appears is "PolearmCommonCivilian" (= this is the type in the "Cursor Pointer" category). ![]() I check the "item stats" or "Cursor Pointer" category After several tests, my technique is as follows: ![]()
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